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The PVP of LOTRO

PVP? Do you know it? Do you know the means in LOTRO?
Player versus player (PvP) combat is included in the form called "Monster Play" or "Player vs Monster Player (PvMP)" in The Lord of the Rings Online. Monster Play is unlocked when a player's character reaches level 10; players can then play a level 50 monster. These monster players have their own quests, titles and deeds, and fight the Heroes (player characters of level 40 and above, and known as 'freeps') in the Ettenmoors. Both heroes and monsters fight for the control of various keeps in the Ettenmoors, of which 5 are able to be taken. When one side holds 3 keeps, they are able to go into the Delving of Fror, a dungeon area beneath the Ettenmoors.
Both monster players and Heroes gain ranks in the Ettenmoors through defeating the opposing side. Monsters receive infamy for killing a Hero, and Heroes receive renown for killing a monster player. There are 15 achievable ranks, starting at Footman, and ending at Captain-General (for Heroes) or starting at Scout and ending at Tyrant (for monster players). Gaining ranks allows you to purchase specific equipment and armour.
Another aspect of character development is the inclusion of Destiny Points. Destiny Points are awarded for leveling and completing quests and can be used to temporarily increase some of your abilities or skills. These points can also be earned through combat in Monster Play. Monster players earn destiny points for controlling a keep, killing 'freeps' (the player controlled Heroes) and completing quests. A player's destiny points are shared across all their characters, whether heroes or monsters.
Tolkien's Middle-earth as represented in The Lord of the Rings Online implements magic in a different manner than other MMORPGs such as World of Warcraft. There are only five "wizards" in the fictional world, none of which are player controlled. Instead, there are active skills which require "power" (the equivalent of magic points). Some skills behave like magic (like healing or throwing a burning ember at an enemy), but are based on "lore". In addition, objects and artifacts are used to create effects similar to magic.
Other features include a fast travel system and a detailed quest log with tracker and history.